24 June 2016

Rule of the Square

Earlier this week, I taught a class called "Six Most Important Pawn Endings" in Inland Chess Academy's June chess camp. I sought to highlight six principles that occur with some frequency. The rule of the square, also called the square of the pawn, was one of these principles. The basic illustrative position is presented in my post "Simple to Complex" (June 2012). There is further discussion in "Square of the Pawn" (January 2014).

In the camp, I also presented an illustrative position from a recent online blitz game where an ill-advised capture transformed a simple draw into a simple win for the opponent.

White to move

Despite an extra pawn, Black can make no progress without help. Almost any move here holds the draw. However, my opponent played the inexplicable 57.Rxg5?? Perhaps he was frustrated that I was playing on in a dead draw after he had offered a draw.

57...Rb6+ 58.Kf5 Rb5+ 59.Kf4 Rxg5 60.Kxg5

White's king is outside the square.

Black to move


Today, in a 15 10 game online, a different opponent missed a draw through failure to recognize the rule of the square.

White to move

I played 28.h4 because creation of a passed h-pawn seemed my best chance for advantage in this opposite color bishops ending. As Black's kingside pawns are on light squares, the bishop has difficulty stopping the pawn. Indeed, a few seconds of calculation confirmed that Black's bishop will fail.


28...Kd7 or Kd8 stops the future passed pawn by moving into the square.

29.f5 gxf5?

29...exf5 30.gxf5 Kd7 should hold.



30...exf5 31.Kf4 Bd7?

31...Kd7 was still possible


Black to move

Perhaps my opponent saw this position a few moves back and found a way for his bishop to cover h8.

32...f6 33.exf6

I spent over one minute on this move. It was clear that the bishop cannot stop both pawns, but the king is in the square of the f-pawn. Alas for Black, the tempi that must be spent by the bishop leave the king unable to participate.

33.h6 was sufficient, however.

33...Be6 34.h6 Bg8 35.f7 1-0

With an overworked bishop, my opponent resigned.

10 June 2016


Last weekend I played in the Spokane Contenders, a round robin tournament that determined the challenger to our city champion. I had won this tournament in 2008 and 2012. I also tied for first in 2010, finishing second on tie-breaks. I played again in 2014, but my play was mixed and I finished in the middle.

My play was mixed again this weekend. I won my first round game on the Black side of a Ragozin--the first time I had played this opening in over-the-board play. I had been reading The Ragozin Complex (2011) by Vladimir Barsky and practicing the opening in some online blitz (see "Opening Inaccuracy" [2014]).

On Sunday, I played a long and interesting game against a former student, a three-time elementary state champion finishing his sixth grade year. He is growing accustomed to beating the A Class players who occupy the top tier of players in my city. In round three, he beat the player I had defeated in round one. We played a long game that ended in a draw. After he offered a draw on move 46, I tortured him as long as I could, struggling in vain to provoke an error. I had trained him well in the endgame and he refused to crack. After twenty moves of probing, I exchanged my rook for his bishop and advanced pawn and we played out the dead drawn pawn ending rapidly until stalemate on move 79.

Then, in round five, I misplayed a Sicilian Kan in the same manner that I have done in the past and was essentially lost by move eleven. I played another fourteen moves attempting tricks, all of which failed.

In the second round, Saturday afternoon, I played the lowest rated player. I had beaten him in all of our prior encounters and sat at the board with confidence. We quickly reached a familiar tableau.

Stripes,James (1811) -- Frostad,John (1608) [D18]
Spokane Contenders Spokane (2), 04.06.2016

1.Nf3 d5 2.d4 Nf6 3.c4 c6 4.Nc3 dxc4 5.a4 Bf5 6.e3 e6 7.Bxc4 Bb4 8.0–0 0–0

White to move


In 2007, I played 9.Qe2 against my phone, a RAZR running Chessmaster. I won that game easily. I also played 9.Ne2 once before in a correspondence game that I lost after a long struggle.

Perhaps the question mark is not fully warranted. Several strong Grandmasters have played this move, although the highest rated Black player who has lost is Rok Hrzica 2296.

The central problem with this move is that it wastes tempi, conceding the initiative to Black. In the game, I not only expended several tempi to gain the bishop pair, but also failed to attend to the needs of my bishop on c4 and hence did not continue with a pair of bishops into the middle game.

9...Nbd7 10.Ng3 Bg6 11.Nh4

Both 11.Bd2 and 11.b3 seem a little better.

11...c5 12.Nxg6

12.f4 was played in Bogoljubow,E -- Alekhine,A, London 1922, which was drawn in 70 moves.

12...hxg6 13.Qf3

13.dxc5 is probably best 13...Nxc5 (13...Ne5 and drawn in 58 moves,.Piket,J (2670) -- Shirov,A (2710), Aruba 1995) 14.Qe2 Nfe4 and Black went on to win a long struggle Rubinstein,A -- Alekhine,A, London 1922.

13...cxd4 14.exd4 Nb6

White to move


15.Bb3 keeps the prospect of maintaining a bishop pair alive. White is already suffering for his errors. Black's pieces are mobile and coordinated. Black's plan to eventually win the isolated d-pawn is simply and straightforward. Meanwhile, my only effort to generate counterplay hinged on a mating attack employing either quuen and knight against f7 (easily stopped) or creating a battery of heavy pieces on the h-file (nearly impossible).


15...Qxd4 and Black is clearly better.



16...Nxc4 17.Qxc4 Nd5 18.Bd2 Qb6 19.Bxb4 Nxb4 20.Ne4


20...Nd5 21.Qe2 Rac8 22.Nc5 Rfd8 23.Qf3 Qc6 24.Nd3 Qb6 25.Ne5 Nf6 26.g4?

Black to move


26...Rxd4! 27.g5 Rxd1+ 28.Rxd1 and White can consider resigning.


27.g5 would at least be consistent with my desperate plan to go all in for checkmate. Of course, Black maintains an advantage and a comfortable game.

27...Rxc1 28.Rxc1–+ Qxd4 29.Qg3 Nd5 30.Nf3 Qxb2 31.Rd1 Qc2 32.Rd2 Qxa4 33.Qh4 Qa1+ 34.Kg2

Black to move


34...Nf4+! wins more quickly, as I showed my opponent after the game. 35.Kg3 Rxd2 36.Nxd2 f6 37.g5 (37.Kxf4 g5+) 37...e5-+.

35.g5 b5 36.Nd4 Kf7 37.Qh3 Nf4+ 0–1

Frostad's play was solid enough to let me self-destruct. He went on to win the event and gets to play the city champion is a four game match in August. He is the second lowest rated player to play in our city championship (see "Fifteen Minutes"). I wish him well.

The loss of time with the Ne2 maneuver is a feature that I note with some frequency in my lessons with young students. Once these young players reach the point where they can understand three move tactics and are ready for complete games, we go through the eighteen games that Paul Morphy played in the First American Chess Congress. In his first game, James Thompson wasted time playing Ne2. His plan was grounded in a tactical shot aimed at the f5 square. Morphy calculated the tactics one move deeper and gained a clear edge via a zwischenzug.

Thompson,James -- Morphy,Paul [C50]
USA–01.Kongress New York (1.1), 1857

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.d3 Nf6 5.Nc3 h6

White to move

6.Ne2 d6 7.c3 0–0 8.h3 Kh8 9.Ng3 Nh7 10.Qc2

White's play is grounded in the belief that Black's intent to push f7-f5 fails tactically.


Morphy understood both Thompson's plan and the tactical refutation.


Black to play


The zwischenzug.

12.Bb3 e4 13.dxe4 dxe4 14.Ng1 Ne5 15.Be3 Nd3+ 16.Ke2 Bxe3 17.fxe3 Qh4 18.Nxe4 Qxe4 19.Qxd3 Qxg2+ 20.Kd1 Bxf5 21.Qe2 Qxh1 0–1

There is a moral to this story. If I insist on making the sort of moves that I teach my young students to avoid, I will lose. Regular readers may recall another tragicomic loss when I failed to heed a lesson from a familiar Morphy game (see "Knowing Better").

09 June 2016

Max Judd's Draw Claim

Mikhail Chigorin threatened to leave the tournament. Max Judd had demanded, seemingly within the rules, that Chigorin checkmate him within fifty moves. Fifty moves had transpired and Judd had claimed the draw. Along the way, Chigorin had missed a simple win and Judd had missed a line offering stronger prospects for equality.

At the end of the fifty moves, Judd's position was clearly worse. The umpire ordered Judd to continue, but he refused. The game was adjourned while the umpire considered his decision.

The umpire initially ruled in favor of Judd, then the decision went to a jury for reconsideration. The jury confirmed the umpire's decision, but Chigorin then appealed to a panel of judges. During this battle Chigorin lost a game to James Mason on time for refusing to appear at the board during the day's second playing session. On appeal, the judges reversed the umpire's position and ordered the game with Judd continue. The whole process took several days.

William Steinitz offers a synopsis of the final result in The Book of the Sixth American Chess Congress (1891).
Mr. Judd stated afterward that he played the greater part of this ending in reliance on his having the legal right of claiming a draw if he could only extend the game to fifty moves after he had claimed the count without being mated. Having accomplished his object he refused to go on with the game, which he might have done under protest without damaging his rights. But his interpretation of the rule was not sustained on appeal, and Mr. Judd was also adjudged to have forfeited the game on the ground that he did not abide by the decision of the umpire to proceed with the same. (33)
The best account of the full controversy that I have been able to locate is in Stephen Davies, Samuel Lipschutz: A Life in Chess (2015). Lipschutz was one of the players at the Sixth American Chess Congress in New York in 1889. Davies, who tells the story based upon the tournament book, the New York Times, and The Sun, offers specifics. The game was played on Saturday, 30 March 1889. The umpire's decision on behalf of Judd and the jury's confirmation of this decision took place on Monday. According to Davies, the judges were reported as overturning the decision on Thursday, 4 April. The game resumed on 13 April. Both players refused to play, but Judd's clock was started. When his time expired, Chigorin was awarded the win.

Two versions of the Fifty Move Rule existed in the 1880s. The Sixth American Chess Congress employed the rule as printed in the Book of the Fifth American Chess Congress (1881). Following the Chigorin -- Judd dispute, according to Davies, the judges and players agreed that the rule observed in the London 1883 tournament would be enforced for the balance of the event. The London rule, which is the precursor to the rule today, resets the count with each pawn move or capture.

In The Book of the Sixth American Chess Congress, Steinitz also points out Chigorin's easy win and Judd's missteps.

After 46.a4, Judd requested the fifty move count begin.

Black to move

46...b6 47.b3 a5

Steinitz observes:
Black impetuously throws away a sure win in a short number of moves. He could easily gain the opposition and throw the onus of moving on the opponent by 47...Kf4 48.Kh3 Kg5 49.Kh2 Kg4 White's pawn moves on other wing could then be easily exhausted, and Black's King would gain entrance at g3, followed by ...h4-h3, winning easily. (33)
His analysis baffles me. Why 47...Kf4? Why not the immediate 47...Kg4?

48.bxa5 bxa5

White to move


Steinitz speculates that Chigorin had overlooked this move. Black still has an advantage, but White's drawing prospects have improved dramatically after Chigorin missed 47...Kg4, or even Steinitz's suggestion to the same effect.

49...axb4 50.a5 b3 51.a6 b2 52.a7 b1Q 53.a8Q

Black to move

Black can win if the c-pawn successfully advances or if the queens can be swapped. To accomplish either, the Black king needs refuge from checks.


Chigorin guards the c-pawn with the intention of walking his king over to the queenside where it may employ the pawn as a guard, and perhaps walk together towards c1.

Steinitz suggested that 53...Qg6 was "better adapted to keep everything safe and to lead the King over to the queenside" (33). My engines, including one running with tablebase support, find 53...Ke4 best, but otherwise concur with Steinitz.

I tried playing this position against Stockfish 7 beginning with 53...Qg6 and was not successful at avoiding a draw. It is one thing to play such a position correctly when you can see more than four million positions per second and quite another to work it out as a human. Of course, two humans facing one another are equally ill-equipped.

54.Qg8+ Kf4 55.Qd8 Kg4 56.Qd7+ Kg5 57.Qg7+

Steinitz asserts that 57.Qd8+ was better, but Stockfish 7 sees no difference between this move and the text.

57...Kf5 58.Qf7+ Ke4 59.Qf3+ Kd4 60.Qf2+ Kc3

White to move


Steinitz suggests:
Simply capturing the h-pawn that hampered the advance of his King, gave him much better prospects of drawing, as Black's c-pawn could not advance far without giving White again many checking opportunities that would have impeded its progress. (33)
However, the engines find Judd's move best. Capturing the h-pawn changes the evaluation to nearly -2.00, but playing out the suggested engine moves leads to repetition once the c-pawn begins to advance.

Even the engines do not find it a simple matter to deliver a win with Black.

61...Kb2 62.Qd2+ Ka3

White to move

As a rule in such positions, the closer to the adverse King the checks are given the more effective they are. 63.Qc3+ was the right play, and whatever Black might do either the checks would continue or the adverse Queen could only interpose in a manner that left his c-pawn unprotected, which gave additional chances of a draw for White. (Steinitz, 33)
This principle is worth remembering.

63...Ka4 64.Qd4+ Qb4 65.Qa7+ Kb3 66.Qe3+ Qc3 67.Qb6+ Kc2 68.Qf2+ Kd3 69.Qf3+ Kd2 70.Qf4+ Kd1 71.Qf1+ 

71.Qxh4 is no good. 71...Qe5+ 72.Kh3 c5 and with the pawn one square further towards promotion, White's drawing prospects diminish.

71...Kd2 72.Qf4+ Ke2 73.Qe4+ Kd1 74.Qf3+

Black to move


As Steinitz notes, Black's king is now out of position for exchanging queens. The resulting pawn race would give both players queens once again, but this time with an easy draw.

75.Qf2+ Kc1 76.Qf1+ Kb2 77.Qf2+ Qc2 78.Qb6+ Ka3 79.Qa5+ Qa4 80.Qc5+ Kb3 81.Qe3+ Kb4 82.Qd2+ Kb5 83.Qb2+ Qb4 84.Qe2+ Kb6

White to move


85.Qe5 was White's best chance, according to the engines. Now, matters are finally beginning to return to a clear advantage for Chigorin. After 85.Qe5, 85...c5 would concede the draw.


The pawn can now advance. Black's queen and king are now well coordinated to assist the pawn with an advance of one square every half dozen moves or so.

86.Qe6+ Ka5

A necessary finesse. The point is to move the king to b5 when the White queen cannot check from the rear.

87.Qa2+ Kb5 88.Qd5 Qf4+

The queen's mobility along the fourth rank is a critical element.

89.Kh1 Kb4

White to move 

Now, White can again check from the rear, but these checks only delay the pawn's advance. They can no longer prevent it.

90.Qb7+ Kc3 91.Qg7+ Qd4 92.Qe7 c4 93.Qa3+ Kd2 94.Qb4+ 

Black to move


94...Kc1 leads to a quicker win. 95.Qa3+ Qb2

95.Qb5 Kd2 96.Qb4+ Qc3 0–1

At this point, Judd's fifty move count having been reached, he refused to go on. The dispute began. When he originally asked for a draw, his position was lost. However, Chigorin missed an easy win and overlooked White's resource on the queenside. In the ensuing maneuvering, Judd made a couple small inaccuracies.

The Rules

The Rule from the Fifth American Chess Congress
If, at any period during a game, either player persist in repeating a particular check, or series of ckecks, or persist in repeating any particular line of play which does not advance the game; or if "a game ending" be of doubtful character as to its being a win or a draw, or if a win be possible, but the skill to force the game questionable, then either player may demand judgement of the Umpire as to its being a proper game to be determined as drawn at the end of fifty additional moves, on each side; or the question: "Is, or is not the game a draw?" may be, by mutual consent of the players, submitted to the Umpire at any time. The decision of the Umpire, in either case, to be final. 
And whenever fifty moves are demanded and accorded, the party demanding it may, when the fifty moves have been made, claim the right to go on with the game, and thereupon the other party may claim the fifty move rule, at the end of which, unless mate be effected, the game shall be decided a draw.
Charles A. Gilberg, The Fifth American Chess Congress (New York: Brentano's Literary Emporium, 1881), 167-168.
Judd would seem to have staked his claim on the language: "if 'a game ending' be of doubtful character as to its being a win or a draw."

The British Chess Association Rule printed in the book of the London International Chess Tournament 1883
A player may, at any time, call upon his adversary to mate him within fifty moves (move and reply being counted as one). If, by the expiration of such fifty moves, no piece or pawn has been captured, nor pawn moved, nor mate given, a draw can then be claimed.

31 May 2016

Haste Makes Waste

During an online USCF rated blitz tournament* last night, I reached an instructive endgame position. With more than five minutes left on the clock in the game/10 battle, I could have spent a minute or more working out the correct manner of play. Instead, I moved instantly (Chess.com measured my move time as 0.5 seconds**) and I had to settle for a draw.

White to move


My move is the most accurate, although 52.Kh4 was also winning.

52...Re8 53.Rh7??

The half-second blunder.

How long does it take to notice that 53.Rxh5+ forces the king to move and allows 54.Rh7?

The point, which I could have worked out in half a minute, is that after 53.Rxh5+ Kd6 54.Rh7 Rxe7 55.Rxe7 Kxe7, White has a position with a single winning move. Moreover, I know this position well, having created a position almost identical for my Beginning Tactics exercises, which I am developing into a Kindle Book. In my exercise, White's pieces are down one square and the Black king is on e5.

White to move

56.Kg4! is the only move as it outflanks the enemy king. After 56...Kf6 57.Kf4 seizes the opposition, preparing for another outflanking maneuver further up the board.

The game continued:

53...Kd6 54.Kh4 Rxe7 55.Rxe7 Kxe7 56.Kxh5 Kf6 with a dead draw.

Of course, in such positions with limited time on the clock, it is possible to go wrong. We played another fifty moves as I offered my opponent the opportunity to err. He refused, playing precisely. Eventually, the game was drawn by repetition.

*Chess.com began hosting USCF online rated tournament in March 2015. I joined the group shortly after it formed, but did not play until two weeks ago. Last night was my third event. I won the event on tie-breaks over my opponent in this game. We both finished with 4.5/5.

**A nice feature of Chess.com that puts it ahead of sites such as LiChess.org is the recording of move times. Free Internet Chess Server (FICS) also records move times.

17 May 2016


Two Miniatures

Max Euwe describes the games of Gioachino Greco as "chess fairy-tales on the age-old theme of the conflict between riches and honour" (The Development of Chess Style [1966], 1). One side grabs material while the other plays for checkmate.

In early April, I played a game that might have been lifted from the pages of Greco. I knew when my opponent grabbed my rook on a1 that I would either gain the queen in exchange or win by checkmate.

Stripes, J (1876) -- Internet Opponent (1870) [C54]
Live Chess Chess.com, 05.04.2016

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3 Nf6 5.d4 exd4 6.cxd4 Bb4+ 7.Nc3 

This opening is known as the Greco Gambit.

7.Bd2 is considered a better way to block the check. In blitz, however, I prefer the reckless gambit approach.

7.Nbd2 Nxe4 8.d5 Nxd2 9.Bxd2 Bxd2+ 10.Qxd2 Ne7 11.d6 cxd6 12.0–0 d5 13.Bxd5 0–0 14.Rad1 Nxd5 15.Qxd5 d6 16.Qxd6 Qxd6 17.Rxd6 Be6 18.a3 Rfd8 19.Rd4 Rxd4 20.Nxd4 Rd8 21.Rd1 f6 22.f3 Kf7 23.Kf2 Rd5 24.Ke3 Re5+ 25.Kd3 Rc5 26.Re1 Bd7 27.Kd2 Rd5 28.Kc3 Rc5+ 29.Kd2 Rd5 30.Kc3 Rc5+ 31.Kd2 ½–½ Nakamura,H (2799) -- Giri,A (2776) Khanty-Mansiysk 2015

7...Nxe4 8.0–0 Nxc3

8...Bxc3 is better.


Black to move


9...d5 may be best.

10.Qb3 Bxa1?? 

Now, Black is lost.

10...d5 11.Bxd5 0–0 and White is only slightly better.

11.Bxf7+ Kf8 12.Bg5 Ne7 13.Ne5

13.Re1 d6 14.Bxe7+ Qxe7 15.Rxe7 Kxe7 16.Bg8

Black to move


13...Bxd4 14.Bg6 d5 15.Qf3+ Bf5 16.Bxf5 Bxe5 17.Be6+ Bf6 18.Bxf6 Ke8 19.Bxg7 1–0 Greco,G-Analysis 1625.

14.Qf3 Bxd4N 

Two other games in ChessBase's database continued 14...Bf5 15.Be6 Bxd4 16.Bxf5 Ng8 (16...Bxe5 17.Be6+ Nf5 18.Bxd8) 17.Bxd8.

15.Be6+ Ke8 

15...Nf5 is more stubborn.

16.Qxf5+ Qf6 17.Bxf6 g6 18.Nxg6+ hxg6 19.Qxg6.

16.Qf7# 1–0

Then, yesterday morning, I won another quick game when my opponent grabbed a rook instead of protecting his king. This game, although completely different in opening plans and structure, is linked to Greco's via the mating attack that follows a materialistic rook grab.

Stripes,J (2083) -- Internet Opponent (2107) [A80]
Another Chess Site, 16.05.2016

1.d4 f5 2.Nc3 Nf6 3.Bg5 e6 4.e4

I have played this line in correspondence chess and over-the-board. See "Staunton Gambit".

4...fxe4 5.Nxe4 Be7 6.Bxf6 Bxf6 7.Qh5+

7.Nf3 is popular among strong players.

7...g6 8.Qh6 Qe7 9.Nxf6+ Qxf6 

White to move


10.Nf3 seems necessary.

10...Qxd4 11.Nf3 Qxb2 12.Rd1 Qxc2

12...Qb4+ 13.Rd2 Qf8 14.Qg5 White has minimal compensation for the pawns.

13.Bd3 Qc3+ 14.Rd2

Black to move


Black wins material, but disregards the safety of his king.

14...Nc6 and Black is better.


Only move, but leads to a clear advantage.

15.Rd1 Qxh6 and White can resign.


15...Qc3 was the last chance. 16.h5±.

White to move


White has a decisive advantage.


16...Kd8 17.Qg5#.

16...Ke7 17.Qg7+ Kd8 18.Qf6#.

17.Qxh8+ Kf7

17...Ke7 is best, although White has a forced checkmate in thirteen: 18.Qg7+ Ke8 19.Ne5 c5 20.Qf7+ Kd8 21.Qf8+ Kc7 22.Qxc5+ Nc6 23.Qd6+ Kd8 24.Nxd7 Qh2 25.g3 Nb8 26.Nf6+ Bd7 27.Rc2 Qxf2+ 28.Kxf2 e5 29.Qf8+ Be8 30.Qxe8#.

18.Ng5+ Ke7 19.Qg7+ Kd8 

19...Ke8 20.Qf7+ Kd8 21.Qf8#.

20.Qf8# 1–0

Sometimes it is best to play for a material advantage, but not when the king is vulnerable.

15 May 2016

Rook versus Knight

Despite having several other commitments this weekend, I managed to get in two tournament games. Both games were against lower rated opponents who beat me in February. I played terribly in the first round, but managed to offer my opponent an opportunity to stalemate me. He obliged.

In this morning's game, I struggled until my opponent blundered a piece, then struggled again. I gave back the piece for an attack that proved less potent than I had anticipated, then blundered away a piece. We entered an endgame where I had two rooks and an extra pawn against a rook and two minor pieces. One set of rooks came off, as did several pawns.

Due to threats my rook was able to generate against his pawns, he allowed me to fork his bishop and knight. He gave up his bishop for the last of my queenside pawns.

We reached this position with White to move.

I played the only move that maintained a decisive advantage, according to the engine.

30 April 2016


In The Road to Chess Mastery (1966) by Max Euwe and Walter Meiden, the authors criticize Black's 25...d5, which led to the following position.

White to move

How does White exploit the error?

29 April 2016

One Good Game

As a blitz addict, I find innumerable motives for wasting endless hours in futile chess play. Sometimes I can rationalize my binges with a few instructive positions that I may show my students. Indeed, a young student whom I've been coaching the past year started individual lessons yesterday, and among our concerns in the lesson was cultivating his understanding of pawn majorities and king position in the endgame. We looked at this position played in the wee hours of the morning in online blitz.

White to move

This morning, I started played some blitz on a site where I seem to care about rating. Losing the first game to an underrated "cheat"* meant that I could not stop after one game. My second game was a positional and tactical crush of a slightly higher rated player, but I gained less than the first game had taken from me. My opponent was down three pieces for three pawns at move 34 but did not resign until one move from checkmate thirty moves later.

Then, I lost again. Then, another game where my opponent squandered a three pawn advantage in a rook ending to reach a theoretically drawn position that I lost on time. My fifth game was a twelve move win against the same opponent.

Then, I won another miniature with a classic checkmate sequence.

Black to move
After 17.Bh6??
I made my move and spoke aloud, "take my rook." Doing so, of course, is suicidal. My opponent took the rook and fell to a checkmate in three.

I was able to stop the binge after this game.

*Suspicions of cheating dwarf actual instances of unfair play. In the blitz addict's mind, every untitled player who beats him must therefore be cheating in some manner. Such irrational thinking sometimes renders a game that should be entertaining and even beneficial something only slightly less damaging to healthy existence than substance abuse. Happily, these suspicions are held with a sense of irony. I use the term with full knowledge that it is rooted in paranoid fantasies concerning the extent of my own skill and therefore the extraordinary means that must be taken to defeat me. On the other hand, having analyzed with the computer many thousands of blitz games, I realize that my own pitiful play is the sole cause of most losses and indeed mars even most of my best wins.