Showing posts with label Pawn Award. Show all posts
Showing posts with label Pawn Award. Show all posts

03 September 2024

Pawn Award

Twenty years ago, I created a series of scholastic chess awards for young chess players. The awards are named for the pieces in order of value: pawn, knight, bishop, rook, queen, and king. Each is progressively more difficult than the previous one. 

At the time, I had after school programs in a couple of schools and my first one-on-one student. The awards created some structure both for individual students and group lessons. A student who meets the criteria for an award receives an award certificate.
The Pawn Award concerns basic rules. Lichess, founded in 2010, offers interactive lessons on these rules and many other elementary skills.

I recommend that young players, as well as beginners of all ages, take advantage of these free and accessible lessons (the hyperlink takes you there). Of course, many hundreds of hours of my time has been invested teaching these skills to more than a thousand children.

There are better ways to teach basic chess skills than starting with the movement of all the pieces.  Alas, children are eager to play before mastering essential concepts, so the old and most common method of teaching still prevails. For some discussion of alternatives, see "Lesson One". In an ideal world, young players might know how to force checkmate with two rooks against a lone king before learning how the bishop moves. More often, they learn the movement of all the pieces, but spend a lot of extra time struggling the learn the purpose of the game and the critical relationships: "contacts" that lead to success.

In my awards curriculum, elementary checkmates with heavy pieces (rooks and the queen) are required for the Knight Award.

The Pawn Award criteria:
1) Sets up board (light on right) and pieces correctly. Light on right means that both players will have a white or light square on the right in the row of squares (rank) closest to them. On the board below, these squares are marked in orange.

Of course, it is possible to play a game of chess with the board oriented incorrectly. It happens often. But, when the board is wrong, often the king and queen start on the wrong squares as well. Such errors change the game slightly for the beginner and substantially for players with experience.

Sometimes students rely on the numbers on the side and letters along the bottom while orienting the board. but many chess boards do not have these printed. I have also seen manufactured boards that have the letters and numbers incorrectly placed.

The letters and numbers are for reading and writing chess notation, skills that are part of the next two awards.

When setting up the pieces, the students must learn to place the queens on their own color: the White queen starts on a light square and the Black queen starts on a dark. No matter what colors the chess pieces are, chess players refer to the lighter colored as White and the darker as Black.

2) Demonstrates basic movement of each piece. There are six different pieces. When testing student understanding of how each moves. I often place each one alone in the center of the board and ask the student to show where it can move. The screenshot below from Lichess.org shows a minigame that is used to teach beginners how the queen moves.

The queen moves along ranks, files, and diagonals always in a straight line with no limit on distance. The queen moves to capture the first star (green arrow) and then, on the next move, follows the second arrow to the second star.

3) Demonstrate and explain castling. Castling can be difficult for young students to learn. Normally in a chess game, one side moves a single piece, then the other side move one piece. With castling, and only castling, the king and one of the rooks both move.

Students must commit to memory and explain or show:
a) Both the king and the rook must be on their starting squares and have not moved.
b) No piece can stand between them.
c) The king cannot be in check, move into check, or move through check.
d) The king always moves two squares toward the rook, and then the rook moves to the square that the king moved over.

Check is the situation when a king in threatened with capture. Here, White's knight is able to move to the square occupied by Black's king. Hence, it must be Black turn and the king must get out of check either by moving the king or capturing the knight (imagine there are other pieces on the board, too).

In the next diagram, White may castle long (toward the queenside, i.e., the left). Castling short--to the right, or kingside) is not allowed because Black's bishop could move to the square that the king must cross (hence, "through check").

4) Demonstrate en passantEn passant (French for "in passing") is more difficult than castling and young students often learn it, forget it, and learn it anew. Again, the explanation and exercises at Lichess.org are useful.

This position arose in a game I played online in 2012 (the end of the game is depicted in this site's banner using a Mexican conquest themed chess set sold to tourists along the Central American coast).

Black has just played the f-pawn two squares forward, placing the White king in check (blue arrow). The only move that gets the king out of check is an en passant capture (orange arrow). White's pawn is able to capture the pawn that just moved on the square that Black's pawn moved over. White places the pawn on that square and removes the Black pawn from the board.

5) Demonstrate ability to recognize checkmate. Checkmate is the object of the game of chess. The game ends when one player's king is in check and has no escape. The most difficult aspect of checkmate for young players is learning to control empty squares. I usually test this skill with a worksheet that contains six positions. In each position, White can checkmate Black's king in one move. For one of these positions, there are several correct answers. These exercises ate the first six in my book, Checkmate and Tactics (2019).

Here is another illustration.

Each White piece controls one or more squares beside the Black king (indicated by green arrows). All of the pieces control other squares not indicate by these arrows. For the rook, two of these are next Black's king--one is also controlled by a knight and the other by a bishop. The knight next to White's king also checks the king. Black is in checkmate.

In the next position, White controls all of the squares next to the Black king. However, the square on which the king stands is not controlled. If it is Black's turn, the game ends in stalemate (Black has no legal moves and is not in check). Stalemate is a draw.

After successful completion of the Pawn Award, students move on the Knight Award.

28 March 2024

Cutting Off

Young chess players are quick to attack pieces directly. Learning to anticipate the opponent's plans and prevent them does not come naturally. In my experience, young beginning players must be shown this simple mate in two many times before the idea of cutting off sinks in.

White to move
It is an ancient exercise that I first recall seeing and beginning to use with students while perusing Bruce Pandolfini, Pandolfini's Endgame Course. With a group of students who are finishing the Pawn Award and beginning to work towards the Knight Award, I prefaced this position with two others from this week's online play.

These positions are more difficult for beginners, so we spent some time on them.

Black to move
Facing a threat to my a-pawn that would upset the material equilibrium, I confined White's king to the first rank with a checkmate threat.

43...Bg3

White failed to find the most stubborn defense, played 44.Rd6? and resigned while I was contemplating how to remove the rook. After 44.Re8+ Kh7 45.Rf8, there is no checkmate threat. Nonetheless, Black is winning a pawn after 45...Rd3 46.Kf1 (46.Rf3 Rxf3 47.gxf3 Be5 is worse, and White's a-pawn still falls) 46...Rxa3.

The second illustration shows the same cutting off idea with a piece on g3, although Black had many ways of winning.

Black to move
24...Qg3 (24...f4 is best) 25.Rf1 Re1 26.Qc4 Rxf1 27.Qxf1 Re1 and White resigned.

My intent was to show these two positions from recent online play, then have the students solve the mate in two from Pandolfini. Hopefully, the idea of restricting the opponent's choices, rather than direct and often futile checks, will sink in.

Continuing the theme of cutting off, I found several instructive exercises in László Polgár, Chess Endgames. This study by Nikolai Antonovich Kopaev was the first.

White to move
White must find a sequence of "only" moves. Alternatives draw. This exercise and those that follow in Polgár's massive book build endgame technique.



15 September 2015

Dear Chess Parents

I am certain that your child will enjoy chess club. Perhaps you think of chess as a game that your child enjoys, or perhaps you think of it as something more than a game.

Benefits of Chess

Chess may improve your child's academic skills, emotional skills, and social skills. Chess improves mental skills of observation, pattern recognition, memory, analysis, logic, and critical thinking. Studies have demonstrated clear improvement in math and reading skills for students receiving a few hours of chess instruction per week. Chess competition encourages growth in the personal qualities of patience, self-control, coping with frustration, self-confidence, and self-esteem. Playing chess develops sportsmanship, responsibility, and respect for others. See "Benefits of Chess" for a slightly expanded list.

None of these gains are automatic. When skills learned in chess club are practiced at home, the benefits of chess develop. Chess skill also improves.

What Happens in Chess Club?

My youth chess clubs include in-school and after school groups across several age levels. There are also classes that function much like clubs. At least half of the time of chess club is spent playing chess, but there is also time for instruction.

Instruction may be as short as a few minutes or as long as half an hour. It varies week to week. Each week, I prepare a set of lessons. Lessons vary in difficulty and usually include elements designed to aid the skill development of everyone from beginners to seasoned tournament veterans. Often there are worksheets with elementary tactics exercises, and there is always a strategy or tactics problem. Sometimes there are a series of such problems arising from a single previously played game. The history of chess from the earliest recorded games more than five centuries ago to games played in tournaments today offer an inexhaustible source for chess instruction. Hence, my "lesson of the week" is rarely repeated.

I make an effort during chess club to work with each child individually, teaching and testing skills. My chess awards provide structure to these lessons. The awards are sequenced according to the relative value of the chess pieces: pawn, knight, bishop, rook, queen, and king. Each award is progressively more difficult than the preceding one. A child who works through the Rook level will become one of the top players in the area.

When a child can explain the basic rules and recognize checkmate, he or she earns the Pawn Award. The rules concerning castling and en passant are difficult for most young players. The next award is the Knight. To earn this award it is necessary to master elementary checkmates with rooks and queens, as well as other skills. Beginning with the Knight Award, the tactics problem worksheets that are part of each award can seem daunting. The twelve problems on the Knight Award worksheet involve some sophisticated tactical skills and knowledge of checkmate patterns.

These Knight Award problems are posted.

More information on the Knight Award can be found at "Lesson of the Week" (18 October 2011).

01 July 2014

Small Difference

After discovering the usefulness of Bruce Pandolfini's Beginning Chess (1993), I incorporated elementary tactics with ten or fewer pieces into my school chess programs. Beginning Chess opens with a chapter written to take a player who does not know how to move the pieces to the point where he or she is familiar with pins, forks, overloading, and other basic tactical motifs. The text then offers thirty sets of ten problems each. The problems have a maximum of ten pieces on the board.

I highly recommend this book to beginning players.

Not able to purchase a copy of Pandolfini's book for each of the more than fifty chess players that I coach, I composed problems and arranged them into eighteen sets. The first four sets had six problems each, then I increased the count to nine. Each set was created on a single sheet of paper for photocopying purposes. I employed Pandolfini's idea of limiting each problem to ten pieces.

For one of my individual lessons this afternoon, I am reviewing these problem sets. My young student has been playing chess less than two months. He earned my Pawn Award two weeks ago, but is finding the Knight Award problems difficult. He needs easier problems.

He will likely have difficulty with these two from Beginning Tactics Six, although we also will not get that far today.

White to move

White to move

01 November 2012

Positional Play: Lessons from Akiba Rubinstein

Teaching positional chess to third and fourth graders, many of whom are beginners, resembles teaching William Faulkner's novels to college freshman. There is more in the lesson than the students have the time and ability to absorb. I have taught Faulkner's Go Down, Moses (1942) as a unified novel in a college introductory literature class.* I teach positional chess concepts to third graders. I may be nuts.


Elementary Tactics

Beginners struggle to spot simple forks. Beginners capture pinned pieces, instead of piling on with a piece of less value. Indeed, even some of the successful third graders--measured in numbers of trophies earned since kindergarten--do not always handle an elementary pin in the correct manner. The first problem in my Knight Award Checkmates and Tactics set should be easy, but even players who have won trophies at the Washington State Elementary Chess Championship have erred while solving it.

White to move

I took this position from Barnes -- Mongredien 1862, but it appears in fourteen games in the ChessBase online database. The Black knight on c6 is pinned, so White easily wins material piling on the knight with 1.d5. Barnes made this move in the game, and then Mongredien replied 1...a6. While beginners often fail to see 1.d5, most of those with some experience find the correct move. Alas, after I ask about their reply to 1...a6, they fail. Even state trophy winners have told me they would capture the knight with the attacked bishop.

If a player cannot see to retreat the bishop, maintaining the pin and winning the knight for a pawn, he or she may not be ready for positional chess. Endless repetition of elementary tactics seems necessary first. My chess pupils may advance more rapidly if I induce each of their parents to purchase Bruce Pandolfini, Beginning Chess (1993) and compel working through the 300 problems therein as a precondition to participation in tournaments.

In mid-October, I started creating worksheets with simple tactics and few pieces--problems inspired by the method in Beginning Chess. Some groups required more than thirty minutes to solve the first six of these elementary problems (see "Lesson of the Week" [16 October 2012]). The second and third weeks, the young players solved the problems more rapidly and with greater accuracy. Some beginners, however, continue to struggle.

This simple problem was one that many missed this week on their first try.

White to move

White has a simple tactic, but there is a more advanced element too. After the elementary fork, 1.Be5+ Qxe5 2.Rxe5 Kxe5, White has only one winning move, 3.Kg3. For the worksheet this week, students need only find the winning fork. This position may appear again later in pawn ending training.


Endgame Skills

The resulting king and pawn endgame requires understanding of opposition and outflanking. My chess students begin learning such lessons after earning the Knight Award. For the Bishop Award, a player must demonstrate understanding of Jeremy Silman's king vs. king exercise (see How to Reassess Your Chess, 3rd ed. [1993], 3-8.), and two elementary king and pawn exercises. I play Black; the student must win both.

White to move

White to move

A student who has earned the Bishop Award has developed endgame skills well beyond the vast majority of scholastic chess players. In addition to understanding the rudiments of opposition and outflanking, he or she knows how to checkmate with two bishops, and has solved 64 chess problems in addition to those completed for the Knight Award. The Knight Award Checkmates and Tactics problem set consists of twelve problems. The Bishop Award Checkmates and Tactics problem set has 24. In addition, two sets of twenty problems must be solved from my "Checklist of Checkmates" workbook: Corridors and Diagonals.


Positional Chess
[E]ach chess move begins in the head. If you attach importance to playing a good game of chess, you must first of all learn how to think properly.
Alexander Bangiev, Squares Strategy CD
Even while observing a significant lack of skills in elementary tactics, I have been encouraging young players to consider the strategic elements. Until the late nineteenth century, the world's top chess players were masters of attack. None of them were particularly capable defenders. Modern players sometimes scoff at the alleged brilliance of some of these attacking games because even strong club players of today easily spot superior defensive moves. The attacking play of Adolf Anderssen, for example, appears rooted not so much in his tactical brilliance as in the wholly inadequate defensive play of his adversaries (see "Understanding Mayet's Thinking" for an example).

As the nineteenth century gave way to the twentieth, positional play became the focus of top chess players.  The elements of positional understanding were first articulated by Wilhelm Steinitz, followed by Siegbert Tarrasch, and others. Garry Kasparov asserts that Akiba Rubinstein was the "brightest" of the so-called Steinitz School that ushered in this era of positional play (My Great Predecessors, vol. 1 [2003], 187). Since mid-September, my weekly lesson for young players has featured a position from the games of Rubinstein.

Over the course of the 2012-2013 school year, additional lessons will come from a small group of players from the beginnings of modern chess. In November and December, lessons will come from the games of Paul Morphy. There will be tactical positions in abundance, but I will labor to encourage students to understand the positional base from which these tactics became possible. Although considered an attacking player, study of Paul Morphy's play from the mid-nineteenth century reveals that he understood positional concepts. In January, we will turn our attention either to Emanuel Lasker or to Siegbert Tarrasch. The other will follow from mid-February through the end of March.

In The Modern Chess Instructor (1889), Wilhelm Steinitz set out to articulate the "maxims of development" as the basis for emerging chess strategy (viii). He notes, as an example, how the French Defense deprives White of many sacrificial possibilities against the vulnerable f7 square. Consequently, when Black meets 1.e4 with 1...e6, White is forced to attend "to the balance of forces and position on all parts of the board, and the accumulation of small advantages if possible" (xxxii). Chess players since the time of Steinitz have been able to articulate that one side stands better in many positions even when material is equal and no immediate tactics are available. The position from "Lesson of the Week" (3 October 2012) offers a useful illustration.

White to move

Most skilled chess players immediately notice that White has a lead in development. That would have been a suitable answer when I posed the first of two questions that I introduced to young players the first week of October--the week that most of my school chess clubs began.

1. Which side is better?
2. What are the plans for both sides?

White is better due to a lead in development. However, most third graders cannot understand such abstractions. How does Steinitz define the term development? How does Tarrasch? How do other chess coaches working with young players communicate this abstract term so that it can be understood by those as young as six years old?

White's occupation of the center--four squares in the middle of the board--is much more concrete. Black is contesting two center squares. The one unoccupied center square, d5, is attacked by two Black pieces. Only the knight attacks e4, which is occupied by a White pawn. One White piece attacks (or defends) the e5 square occupied by White's knight. Two pieces protect the pawn on e4. White's king is the only piece that asserts control over d4, currently occupied by a White pawn. Counting makes it clear that White not only occupies, but more importantly controls the center of the board.

Another concrete exercise that young players can easily learn is counting the total number of legal moves. It quickly becomes clear that White's pieces are more mobile than Black's. They have more squares to which they might move, even though most of the potential moves for both players would lose material. Mobility and Center Control are more concrete concepts than development.**


Lessons from Rubinstein

I began the school year with a lesson on truth in chess: "Every conceivable chess position has a truth that may be discovered" ("Lesson of the Week" [18 September 2012]). In the illustrative position, Rubinstein capitalized on an error by his opponent. As a consequence, he reached a superior endgame. He had a material advantage, but he traded the material advantage for clear positional superiority. In that game, positional superiority was manifest in mobile passed pawns. One of these was sacrificed to promote the other. His opponent quickly removed the new queen from the board, but at the cost of a rook. This ending was the lesson for the last week of September.

My two positional questions were introduced the first week of October, and then reinforced the second week. That lesson came from a game that Rubinstein did not win. Instead, he secured a draw because his opponent erred in a critical endgame position. In mid-October, Students faced the third key position from the games of Rubinstein in which they were asked to assess who stands better. In that position, from Nimzovich -- Rubinstein 1907, Black's control of the open file proves a contributing factor to greater piece mobility. Even more telling, however, is that White's pieces seem to get in one another's way, while Black's Piece Coordination facilitates an attack that wins material.

Even as I continued with these positional lessons from Rubinstein, however, attention in my after school chess clubs shifted towards elementary tactics. The young players did not get much of a chance to express their views on the position from Nimzovich -- Rubinstein because they were busy solving elementary problems. Knowing the problems would be too easy for some players, however, I was armed with photocopies of three different worksheets as the students entered the room. The newest beginners were given the six problems on the Elementary Tactics I worksheet (see "Lesson of the Week" [16 October 2012]). Beginners who had been in last year's clubs were handed the Pawn Award Checkmates and Tactics worksheet (six one-move checkmates). More advanced students were given the Knight Award Checkmates and Tactics worksheet. My top third grade players may have brought home a team trophy from state last year, but none of them have completed this worksheet and earned the Knight Award (there are additional requirements).

During the last two weeks of October (and carrying over to 1 November for the Thursday afternoon club), the lessons from Rubinstein received greater attention. Even though I continued to give players elementary worksheets as they entered the room, these were completed more rapidly. I continue to insist that players begin their offer of solutions to the problem on the demo board with a clear assessment of "who stands better?" No player may blurt out a possible move before offering this assessment. Even so, there are times when positional analysis must be subordinate to tactical calculation. Recognizing such moments becomes possible when tactical training develops pattern recognition. Also, the positional element of Vulnerability comes into consideration.

Forks were prominent both in the Elementary Tactics II problems presented to the young players at the start of club the week before Halloween, and in the position from Rubinstein -- Hirschbein 1927. Rubinstein's combination in that game is his only representation in the Anthology of Chess Combinations (1995) ("Lesson of the Week" [24 October 2012]). Many students saw the fork on f6, but fewer were able to assess why it does not work, and then find the tactic--removing the guard--that renders the fork a viable threat. One first grader, however, after being the first in his club to solve the six easy problems, suggested Rxd7! I was less strenuous in stressing positional evaluation as the prerequisite to suggesting this move, but did walk him through some positional analysis before acknowledging that he found Rubinstein's move.

In the final weekly lesson from Rubinstein's games, he is down two pawns and his queen is attacked. Many players were quick to observe the vulnerability of the White queen. Fewer noticed that Rubinstein was down two pawns. I should be pleased that the young players are not so materialistic as to count all the pieces before seeking to rescue the queen. But, they need to see the corresponding vulnerability of the Black king. The White queen is safe so long as the Black king is in check.


Notes

*Go Down, Moses was first published as Go Down, Moses and Other Stories. Some readers consider it a collection of seven works of short fiction, somewhat related to one another. Others consider it a unified whole. I side with the latter group.

**My debt to Dan Heisman should be clear to well-read chess players. For many years, I have used Elements of Positional Evaluation, Rev. ed. (1999) as my key text for articulating positional concepts. More recently, I have been studying Elements of Positional Evaluation, 4th ed. (2010). Heisman's work deserves the attention of all serious chess players and teachers. Heisman refers to development as a pseudo-element. The Elements, he argues, are Mobility, Flexibility, Vulnerability, Center Control, Piece Coordination, Time, and Speed. He might note that even Steinitz, in the effort to define development and the relative value of the pieces, employs mobility:
The superiority of the Bishop over the Knight is also shown by the fact that the former when placed on any square of the board will command at least 7 squares of one or more clear diagonals. In the middle of the board at K4, K5, Q4 or Q5, he will command 13 squares. On the other hand, the action of the Knight may be reduced to the command of no more than two squares, if he be placed into any of the four corners of the board, and the maximum of squares which he can command is eight. (The Modern Chess Instructor, xxxviii)

The elements put forth by Heisman are already present in the writings of Steinitz, Tarrasch, Lasker, and others of their era.