Showing posts with label Bishop Award. Show all posts
Showing posts with label Bishop Award. Show all posts

17 December 2025

Tested

Sometimes you must test your opponent's ability to demonstrate what should be elementary skills, especially when time is running short. In the penultimate round of a local tournament a few years ago, the top two players--both experts--were running short of time. The one defending sacked his rook to test his opponent's ability to deliver checkmate with knight and bishop. The gamble worked and they drew. My online opponents often test my ability to deliver checkmate with a queen and king against a lone king in under 15 seconds. I usually pass this test.

This morning, my opponent tested my ability to force checkmate with two bishops in under a minute. I had 59 seconds left when my last pawn was captured and 51 when I finished eliminating his pawns. When checkmate was delivered, 29 seconds remained on my clock. I made 24 moves in 22 seconds to finish the game.

After 69 moves and just over 18 minutes of play in the game 10, we had the following position. My opponent had 53 seconds left to 60 for me.

White to move
70.Nd6 Bxd6

Stockfish would pushed the pawn.

71.Kxd4 Bc5+ 72.Kc4 Bf7+ 73.Kc3 Ka5

I hasten to eliminate White's pawns so that I can begin the mating sequence.

74.Kd3 Kxa4 75.b6 Bxb6 76.Ke4

Black to move
76...Kb4

76...Kb5 leads to mate one move faster.

77.Ke5 Bc4 78.Ke4 Bc5

78...Kc3 is faster

79.Ke5 Kc3 80.Ke4

Black to move
80...Bd4

I teach students to place a protected bishop next to the king because it is easy to see and forces the defending king closer to the edge. 

However, 80...Bd6 leads to checkmate two moves faster, and if White does not move towards the edge, 81.Ke3, then 81...Bd3 is the same sort of move.

81.Kf3 Kd3 82.Kf4 Bd5

Again, there is a move that leads to checkmate two moves faster, 82...Be6

83.Kf5 Ke3 84.Kg4 Be4 85.Kg5 Be5

Time remaining: 0:35 -- 0:42

86.Kg4 Bf4

The recurring pattern that forces the king to the edge.

87.Kh5 Bf5

87...Kf3 is easy to find and two moves faster.

88.Kh4

The rest of my play was perfect and used 12 seconds.

Black to move
88...Kf2 89.Kh5 Kf3 90.Kh4

Those learning how to finish this checkmate should observe the simple way that my bishops drive the king to the corner.

90...Bg6 91.Kh3 Bg5 92.Kh2 Kf2

My king must end up here.

93.Kh3 Bf5+ 94.Kh2 Bf4+ 95.Kh1 Be4#

As is happens, one of my students is finishing the Bishop Award and has this checkmate and two pawn endings remaining.



30 April 2024

Inspired by Ruy Lopez

This morning I had a familiar position although the opening moves were not anything I recall playing before. The position was familiar because it had the same critical elements (pattern) found in a game Ruy Lopez played in 1560 and that appears in my book, Checkmates and Tactics (2019). The exercises in this book are those I've been using with scholastic chess players since 2006 as part of my award curriculum.

I had White in the 10 minute game.

1.e4 e6 2.c4 c5 3.Nf3 d5 4.exd5 exd5 5.d4 dxc4?! 6.Bxc4 Bg4?

Bad pins often backfire.

White to move
7.Bxf7+ Kxf7 8.Ne5+ creates a discovery against the bishop as well as forking king and bishop.

8...Ke8 9.Qxg4 Nf6 10.Qe6+

The game is continuing along the path shown by Lopez.

10...Qe7

White to move
11.Qc8+ Qd8 12.Qxd8

I considered 12.Qxb7, which Stockfish prefers, but reasoned that Lopez's combination was good enough to give me a clear advantage.

12...Kxd8 13.Nf7+

What we have of Lopez's game ends with this fork.

13...Ke8 14.Nxh8

My opponent made me play all the way to checkmate. Along the way, I won the other rook through another combination.

White to move
24.Rxe6

24.Rxb7+ is simpler and better.

24...Kxe6 25.Nc7+ Kf5 26.Nxa8

It's not often that I get to fork both rooks with my knights in the same game.

Lopez's game started with a King's Gambit Declined. His opponent is given in ChessBase Mega as Giovanni Leonardo da Cutri (spelling and name sequence differs from source to source).

1.e4 e5 2.f4 d6 3.Bc4 c6 4.Nf3 Bg4

The bad pin.

White to move
This position is number 21 in Checkmates and Tactics, available through Amazon both in print and Kindle versions. It is the third exercise in my Bishop Award set.

6.Bxf7+ Kxf7 7.Nxe5+ Ke8 8.Qxg4 Nf6 9.Qe6 Qe7 10.Qc8+ Qd8 11.Qxd8

Lopez's move is best, which differs from my game.

11...Kxd8 12.Nf7+





29 March 2018

Deflection

Checkmate is forced from the first position on the worksheet called Bishop Award: Checkmate and Tactics that I give to my students. The position comes from Maczuski -- Kolisch, Paris 1864. That exercise asks students to find White's fourteenth move and the idea that girds it.

The position below is before White's move 12 in the same game. The forced checkmate is not yet on the board, but White has a winning idea.

White to move

Leave your answer in the comments.

11 February 2016

Lesson of the Week

My advanced students were presented with an elegant endgame scenario that proved difficult. I found it in the Chess Quest iPad app.

White to move

Some of my students this week also have been presented with an instructive position that arose in a youth tournament game.

Black to move

Chess players who have invested time to learn fundamental checkmate patterns often find that they can solve this checkmate in six moves within a few seconds. There are several excellent books designed to develop this skill. The Art of the Checkmate (1953) by Georges Renaud and Victor Kahn remains my favorite, but there are others that are useful. Murray Chandler, How to Beat Your Dad at Chess (1998) is popular. Chapter four of The Art of Attack in Chess (1965) by Vladimir Vukovic offers a succinct pattern list. In addition, there is a well constructed lesson presenting 26 key patterns in the first chapter of Practical Middlegame Techniques (1997) by Danny Kopec.

All of these texts have their merits, but I am partial to a privately published pamphlet that is currently available as a PDF file: my own "A Checklist of Checkmates," available via a link in the sidebar to the right. My "Checklist" presents 37 key patterns in a manner similar to Kopec's but with an organizational scheme not found in any other publication. The heuristic that I developed for this pamphlet facilitates learning and memory. I sought to build some of the instructional value of Renaud and Kahn. Most beneficial are the 139 exercises in seven sets. When students are working on my Bishop Award, they complete the first two sets of problems from this pamphlet: Corridors and Diagonals.

In the position above, the checkmate pattern that I call Two Pigs suggests itself, but that pesky knight on f3 gets in the way.

Greco's Academy

My beginning students worked through a worksheet that I created as part of my camp workbook for my 2013 chess camp. It is the first of three pages in a section that I call Greco's Academy--fifteen of Greco's model games with simple questions. Their worksheet contained six games.

Many of Greco's games are short illustrations of a single tactical motif. Imagine yourself as one of Greco's students. He composed these games for you. Play through the games, answering the question: What is the threat at the end of the game?

(1) 1.e4 e5 2.Nf3 d6 3.h3 Nf6 4.c3 Nxe4 5.Qa4+ 1–0

Threat: _____________

(2) 1.d4 d5 2.c4 dxc4 3.e3 b5 4.a4 c6 5.axb5 cxb5 6.Qf3 1–0

Threat: _____________

(3) 1.e4 e5 2.Bc4 Nf6 3.Nc3 c6 4.Qf3 b5 5.Bb3 b4 6.Na4 d5 7.d3 h6 8.Ne2 d4 9.Ng3 Bg4 0–1

Threat: _____________

(4) 1.e4 e5 2.f4 Nf6 3.Nc3 exf4 4.d4 Bb4 5.Bd3 Qe7 6.Qe2 Nc6 7.e5 Nxd4 8.exf6 Nxe2 9.fxe7 Nxc3
10.a3 Ba5 11.Bd2 1–0

Threat: _____________

(5) 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3 Nf6 5.Ng5 0–0 6.d3 h6 7.h4 hxg5 8.hxg5 Nh7 9.Qh5 1–0

Threat: _____________

(6) 1.e4 e5 2.f4 exf4 3.Nf3 g5 4.Bc4 g4 5.Ne5 Qh4+ 6.Kf1 Nh6 7.d4 d6 8.Nd3 f3 9.g3 Qh3+ 10.Ke1
Qg2 11.Nf2 1-0

Threat: _____________

15 September 2015

Dear Chess Parents

I am certain that your child will enjoy chess club. Perhaps you think of chess as a game that your child enjoys, or perhaps you think of it as something more than a game.

Benefits of Chess

Chess may improve your child's academic skills, emotional skills, and social skills. Chess improves mental skills of observation, pattern recognition, memory, analysis, logic, and critical thinking. Studies have demonstrated clear improvement in math and reading skills for students receiving a few hours of chess instruction per week. Chess competition encourages growth in the personal qualities of patience, self-control, coping with frustration, self-confidence, and self-esteem. Playing chess develops sportsmanship, responsibility, and respect for others. See "Benefits of Chess" for a slightly expanded list.

None of these gains are automatic. When skills learned in chess club are practiced at home, the benefits of chess develop. Chess skill also improves.

What Happens in Chess Club?

My youth chess clubs include in-school and after school groups across several age levels. There are also classes that function much like clubs. At least half of the time of chess club is spent playing chess, but there is also time for instruction.

Instruction may be as short as a few minutes or as long as half an hour. It varies week to week. Each week, I prepare a set of lessons. Lessons vary in difficulty and usually include elements designed to aid the skill development of everyone from beginners to seasoned tournament veterans. Often there are worksheets with elementary tactics exercises, and there is always a strategy or tactics problem. Sometimes there are a series of such problems arising from a single previously played game. The history of chess from the earliest recorded games more than five centuries ago to games played in tournaments today offer an inexhaustible source for chess instruction. Hence, my "lesson of the week" is rarely repeated.

I make an effort during chess club to work with each child individually, teaching and testing skills. My chess awards provide structure to these lessons. The awards are sequenced according to the relative value of the chess pieces: pawn, knight, bishop, rook, queen, and king. Each award is progressively more difficult than the preceding one. A child who works through the Rook level will become one of the top players in the area.

When a child can explain the basic rules and recognize checkmate, he or she earns the Pawn Award. The rules concerning castling and en passant are difficult for most young players. The next award is the Knight. To earn this award it is necessary to master elementary checkmates with rooks and queens, as well as other skills. Beginning with the Knight Award, the tactics problem worksheets that are part of each award can seem daunting. The twelve problems on the Knight Award worksheet involve some sophisticated tactical skills and knowledge of checkmate patterns.

These Knight Award problems are posted.

More information on the Knight Award can be found at "Lesson of the Week" (18 October 2011).

01 November 2012

Positional Play: Lessons from Akiba Rubinstein

Teaching positional chess to third and fourth graders, many of whom are beginners, resembles teaching William Faulkner's novels to college freshman. There is more in the lesson than the students have the time and ability to absorb. I have taught Faulkner's Go Down, Moses (1942) as a unified novel in a college introductory literature class.* I teach positional chess concepts to third graders. I may be nuts.


Elementary Tactics

Beginners struggle to spot simple forks. Beginners capture pinned pieces, instead of piling on with a piece of less value. Indeed, even some of the successful third graders--measured in numbers of trophies earned since kindergarten--do not always handle an elementary pin in the correct manner. The first problem in my Knight Award Checkmates and Tactics set should be easy, but even players who have won trophies at the Washington State Elementary Chess Championship have erred while solving it.

White to move

I took this position from Barnes -- Mongredien 1862, but it appears in fourteen games in the ChessBase online database. The Black knight on c6 is pinned, so White easily wins material piling on the knight with 1.d5. Barnes made this move in the game, and then Mongredien replied 1...a6. While beginners often fail to see 1.d5, most of those with some experience find the correct move. Alas, after I ask about their reply to 1...a6, they fail. Even state trophy winners have told me they would capture the knight with the attacked bishop.

If a player cannot see to retreat the bishop, maintaining the pin and winning the knight for a pawn, he or she may not be ready for positional chess. Endless repetition of elementary tactics seems necessary first. My chess pupils may advance more rapidly if I induce each of their parents to purchase Bruce Pandolfini, Beginning Chess (1993) and compel working through the 300 problems therein as a precondition to participation in tournaments.

In mid-October, I started creating worksheets with simple tactics and few pieces--problems inspired by the method in Beginning Chess. Some groups required more than thirty minutes to solve the first six of these elementary problems (see "Lesson of the Week" [16 October 2012]). The second and third weeks, the young players solved the problems more rapidly and with greater accuracy. Some beginners, however, continue to struggle.

This simple problem was one that many missed this week on their first try.

White to move

White has a simple tactic, but there is a more advanced element too. After the elementary fork, 1.Be5+ Qxe5 2.Rxe5 Kxe5, White has only one winning move, 3.Kg3. For the worksheet this week, students need only find the winning fork. This position may appear again later in pawn ending training.


Endgame Skills

The resulting king and pawn endgame requires understanding of opposition and outflanking. My chess students begin learning such lessons after earning the Knight Award. For the Bishop Award, a player must demonstrate understanding of Jeremy Silman's king vs. king exercise (see How to Reassess Your Chess, 3rd ed. [1993], 3-8.), and two elementary king and pawn exercises. I play Black; the student must win both.

White to move

White to move

A student who has earned the Bishop Award has developed endgame skills well beyond the vast majority of scholastic chess players. In addition to understanding the rudiments of opposition and outflanking, he or she knows how to checkmate with two bishops, and has solved 64 chess problems in addition to those completed for the Knight Award. The Knight Award Checkmates and Tactics problem set consists of twelve problems. The Bishop Award Checkmates and Tactics problem set has 24. In addition, two sets of twenty problems must be solved from my "Checklist of Checkmates" workbook: Corridors and Diagonals.


Positional Chess
[E]ach chess move begins in the head. If you attach importance to playing a good game of chess, you must first of all learn how to think properly.
Alexander Bangiev, Squares Strategy CD
Even while observing a significant lack of skills in elementary tactics, I have been encouraging young players to consider the strategic elements. Until the late nineteenth century, the world's top chess players were masters of attack. None of them were particularly capable defenders. Modern players sometimes scoff at the alleged brilliance of some of these attacking games because even strong club players of today easily spot superior defensive moves. The attacking play of Adolf Anderssen, for example, appears rooted not so much in his tactical brilliance as in the wholly inadequate defensive play of his adversaries (see "Understanding Mayet's Thinking" for an example).

As the nineteenth century gave way to the twentieth, positional play became the focus of top chess players.  The elements of positional understanding were first articulated by Wilhelm Steinitz, followed by Siegbert Tarrasch, and others. Garry Kasparov asserts that Akiba Rubinstein was the "brightest" of the so-called Steinitz School that ushered in this era of positional play (My Great Predecessors, vol. 1 [2003], 187). Since mid-September, my weekly lesson for young players has featured a position from the games of Rubinstein.

Over the course of the 2012-2013 school year, additional lessons will come from a small group of players from the beginnings of modern chess. In November and December, lessons will come from the games of Paul Morphy. There will be tactical positions in abundance, but I will labor to encourage students to understand the positional base from which these tactics became possible. Although considered an attacking player, study of Paul Morphy's play from the mid-nineteenth century reveals that he understood positional concepts. In January, we will turn our attention either to Emanuel Lasker or to Siegbert Tarrasch. The other will follow from mid-February through the end of March.

In The Modern Chess Instructor (1889), Wilhelm Steinitz set out to articulate the "maxims of development" as the basis for emerging chess strategy (viii). He notes, as an example, how the French Defense deprives White of many sacrificial possibilities against the vulnerable f7 square. Consequently, when Black meets 1.e4 with 1...e6, White is forced to attend "to the balance of forces and position on all parts of the board, and the accumulation of small advantages if possible" (xxxii). Chess players since the time of Steinitz have been able to articulate that one side stands better in many positions even when material is equal and no immediate tactics are available. The position from "Lesson of the Week" (3 October 2012) offers a useful illustration.

White to move

Most skilled chess players immediately notice that White has a lead in development. That would have been a suitable answer when I posed the first of two questions that I introduced to young players the first week of October--the week that most of my school chess clubs began.

1. Which side is better?
2. What are the plans for both sides?

White is better due to a lead in development. However, most third graders cannot understand such abstractions. How does Steinitz define the term development? How does Tarrasch? How do other chess coaches working with young players communicate this abstract term so that it can be understood by those as young as six years old?

White's occupation of the center--four squares in the middle of the board--is much more concrete. Black is contesting two center squares. The one unoccupied center square, d5, is attacked by two Black pieces. Only the knight attacks e4, which is occupied by a White pawn. One White piece attacks (or defends) the e5 square occupied by White's knight. Two pieces protect the pawn on e4. White's king is the only piece that asserts control over d4, currently occupied by a White pawn. Counting makes it clear that White not only occupies, but more importantly controls the center of the board.

Another concrete exercise that young players can easily learn is counting the total number of legal moves. It quickly becomes clear that White's pieces are more mobile than Black's. They have more squares to which they might move, even though most of the potential moves for both players would lose material. Mobility and Center Control are more concrete concepts than development.**


Lessons from Rubinstein

I began the school year with a lesson on truth in chess: "Every conceivable chess position has a truth that may be discovered" ("Lesson of the Week" [18 September 2012]). In the illustrative position, Rubinstein capitalized on an error by his opponent. As a consequence, he reached a superior endgame. He had a material advantage, but he traded the material advantage for clear positional superiority. In that game, positional superiority was manifest in mobile passed pawns. One of these was sacrificed to promote the other. His opponent quickly removed the new queen from the board, but at the cost of a rook. This ending was the lesson for the last week of September.

My two positional questions were introduced the first week of October, and then reinforced the second week. That lesson came from a game that Rubinstein did not win. Instead, he secured a draw because his opponent erred in a critical endgame position. In mid-October, Students faced the third key position from the games of Rubinstein in which they were asked to assess who stands better. In that position, from Nimzovich -- Rubinstein 1907, Black's control of the open file proves a contributing factor to greater piece mobility. Even more telling, however, is that White's pieces seem to get in one another's way, while Black's Piece Coordination facilitates an attack that wins material.

Even as I continued with these positional lessons from Rubinstein, however, attention in my after school chess clubs shifted towards elementary tactics. The young players did not get much of a chance to express their views on the position from Nimzovich -- Rubinstein because they were busy solving elementary problems. Knowing the problems would be too easy for some players, however, I was armed with photocopies of three different worksheets as the students entered the room. The newest beginners were given the six problems on the Elementary Tactics I worksheet (see "Lesson of the Week" [16 October 2012]). Beginners who had been in last year's clubs were handed the Pawn Award Checkmates and Tactics worksheet (six one-move checkmates). More advanced students were given the Knight Award Checkmates and Tactics worksheet. My top third grade players may have brought home a team trophy from state last year, but none of them have completed this worksheet and earned the Knight Award (there are additional requirements).

During the last two weeks of October (and carrying over to 1 November for the Thursday afternoon club), the lessons from Rubinstein received greater attention. Even though I continued to give players elementary worksheets as they entered the room, these were completed more rapidly. I continue to insist that players begin their offer of solutions to the problem on the demo board with a clear assessment of "who stands better?" No player may blurt out a possible move before offering this assessment. Even so, there are times when positional analysis must be subordinate to tactical calculation. Recognizing such moments becomes possible when tactical training develops pattern recognition. Also, the positional element of Vulnerability comes into consideration.

Forks were prominent both in the Elementary Tactics II problems presented to the young players at the start of club the week before Halloween, and in the position from Rubinstein -- Hirschbein 1927. Rubinstein's combination in that game is his only representation in the Anthology of Chess Combinations (1995) ("Lesson of the Week" [24 October 2012]). Many students saw the fork on f6, but fewer were able to assess why it does not work, and then find the tactic--removing the guard--that renders the fork a viable threat. One first grader, however, after being the first in his club to solve the six easy problems, suggested Rxd7! I was less strenuous in stressing positional evaluation as the prerequisite to suggesting this move, but did walk him through some positional analysis before acknowledging that he found Rubinstein's move.

In the final weekly lesson from Rubinstein's games, he is down two pawns and his queen is attacked. Many players were quick to observe the vulnerability of the White queen. Fewer noticed that Rubinstein was down two pawns. I should be pleased that the young players are not so materialistic as to count all the pieces before seeking to rescue the queen. But, they need to see the corresponding vulnerability of the Black king. The White queen is safe so long as the Black king is in check.


Notes

*Go Down, Moses was first published as Go Down, Moses and Other Stories. Some readers consider it a collection of seven works of short fiction, somewhat related to one another. Others consider it a unified whole. I side with the latter group.

**My debt to Dan Heisman should be clear to well-read chess players. For many years, I have used Elements of Positional Evaluation, Rev. ed. (1999) as my key text for articulating positional concepts. More recently, I have been studying Elements of Positional Evaluation, 4th ed. (2010). Heisman's work deserves the attention of all serious chess players and teachers. Heisman refers to development as a pseudo-element. The Elements, he argues, are Mobility, Flexibility, Vulnerability, Center Control, Piece Coordination, Time, and Speed. He might note that even Steinitz, in the effort to define development and the relative value of the pieces, employs mobility:
The superiority of the Bishop over the Knight is also shown by the fact that the former when placed on any square of the board will command at least 7 squares of one or more clear diagonals. In the middle of the board at K4, K5, Q4 or Q5, he will command 13 squares. On the other hand, the action of the Knight may be reduced to the command of no more than two squares, if he be placed into any of the four corners of the board, and the maximum of squares which he can command is eight. (The Modern Chess Instructor, xxxviii)

The elements put forth by Heisman are already present in the writings of Steinitz, Tarrasch, Lasker, and others of their era.