31 August 2018

Anatomy of a Miniature

Miniatures (games ending in fewer than 25 moves) occur because one of the players makes a catastrophic error. This game was played with each player having three minutes for the whole game. With such a time control, errors abound.

Internet Opponent (1952) -- Stripes,J (1967) [D30]
Live Chess Chess.com, 24.08.2018

1.Nf3 e6 2.d4 c5 3.c4 d5 4.e3 Nf6 5.Qc2

5.Nc3 is the main line.

5...Nc6 6.a3

6.dxc5 was played in a game in the database 6...Bxc5 7.a3 Bd6 8.Nc3 0–0 9.Be2 dxc4 10.Bxc4 a6 11.Bd3 Bd7 12.0–0 Rc8 13.Rd1 Qc7 and drawn in 28 moves, Nyzhnyk,I (2544) -- Slugin,S (2427) Kiev 2010.

6...Bd7

The only other game I found reaching this position continued 6...cxd4 7.cxd5 Nxd5 8.e4 Nf6 9.Bb5?? Qa5+ 10.b4 Qxb5 and White gave up after move 30, Hennemann,H -- Zolanwar,F Heroldsbach 1997.

White to move

7.Be2 dxc4 8.Qxc4 cxd4

8...b5 9.Qxb5 Nxd4

9.Nxd4 Qa5+ 10.Bd2 Qg5 11.0–0 Be7 12.e4 Qh4 13.Nc3

Black to move

13...Ne5?

13...Nxe4 wins a pawn.

14.Qb3

14.Qc7 Nxe4 15.Qxb7 Nxd2 16.Qxa8+ Bd8 17.Qxa7 Nxf1 18.Bxf1±

14...0–0 15.g3 Qh3

Black's idea is clear and simple.

White to move

16.Ncb5?

16.f3 and no knight will occupy g4. Black needs a new idea.

16...Nfg4 17.Bxg4 Nxg4 18.Nf3

Black to move

18...Bc6

18...f5 is the best way to dislodge the knight.

19.Rfe1 Bc5 20.Be3 Bxe3 21.fxe3 Bxe4 22.Nbd4

Attempts to secure the knight.

22...e5

Low on time and losing a knight, White resigned.

22...Nxh2 was a better way for Black to finish the attack. 23.Kf2 (23.Nxh2 Qg2#; 23.Re2 Nxf3+ 24.Nxf3 Bxf3 25.Qd3 Qh1+ 26.Kf2 Qg2+ 27.Ke1 Qg1+) 23...Ng4+ 24.Ke2 Qg2+ 25.Kd1 Bxf3+ 26.Kc1.

0–1

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