02 October 2022

The Art of Analysis

How do you analyze a chess game?

I was thinking about this question this morning when I would have preferred to sleep another hour. Hence, I thought to open Irving Chernev, The 1000 Best Short Games of Chess (1955) to the next game and analyze it. Then, I would compare my annotations to those Chernev offers. I am working my way through this book.

While analyzing a game, I look at many possibilities that will vary depending on the game and why it has come to my attention. For miniatures, such as one finds in this classic Chernev text, I expect to find a game-losing blunder and sometimes a series of weak moves. I make an effort to identify these before seeking any assistance from the annotations of others or from engines.

Wills -- Sparks [C42]
USA, 1942
Stripes,James

1.e4 e5 2.Nf3 Nf6 3.Nxe5 Nxe4?

This move is the critical error and a common beginner's mistake. There are few chess coaches who have not shown this error and the subsequent refutation to their students. It also appears in some of the oldest chess books and manuscripts (see the section on history below).

4.Qe2 Qe7

4...Nf6?? worsens matters and should be shown to beginners 5.Nc6+ wins the queen.

5.Qxe4

Black to move

5...d6 6.d4 f6

6...dxe5 and Black is a pawn down. Surely, this should be preferred to a futile effort for equality that cannot succeed against attentive play.

7.f4 Nd7 8.Nc3 dxe5

White to move

9.Nd5!+-

The refutation of Black's idea is a good example of an intermezzo. Instead of continuing a sequence of exchanges, White attack's Black's queen.

9...Qd6 10.fxe5 fxe5 11.dxe5 Qc6

11...Nxe5 12.Bf4 Yes, Black ends up a piece down, but that piece is a knight. Alternatives leave Black down a rook or a knight.
11...Qxe5 12.Qxe5+ Nxe5 13.Nxc7+ Kd8 14.Nxa8 Black may be able to trap the knight, being down only an exchange.

12.Bb5 Qc5 13.Be3 1-0

Chernev does not highlight the critical error, but offers some analysis after the game is already lost. His headnote, however, offers a clue to Black's fatal decision: "Mimicry can be very amusing, but in chess it usually turns out to be expensive fun" (91).

Wills -- Sparks [C42]
USA, 1942
Chernev,Irving

1.e4 e5 2.Nf3 Nf6 3.Nxe5 Nxe4 4.Qe2 Qe7

The knight must not move, as the discovered check will cost Black his queen.

5.Qxe4 d6 6.d4 f6 7.f4 Nd7 8.Nc3 dxe5 9.Nd5 Qd6 10.fxe5 fxe5 11.dxe5 Qc6

11...Qxe5 12.Qxe5+ Nxe5 13.Nxc7+; or 11...Nxe5 12.Bf4 wins a piece

12.Bb5 Qc5 13.Be3 1-0

I must credit Chernev's sometimes cryptic annotations for driving me to think and analyze for myself when I first encountered this book 47 years ago.

History

Neither the players Wills and Sparks, nor this particular execution of these moves are well-known apart from Chernev's book, but the moves and ideas can be found in the texts of Pedro Damiano, Ruy Lopez. Giulio Cesare Polerio, Gioachino Greco, and others. In ChessBase Mega 2020, Greco's game is the oldest, but Chessgames.com has one attributed to Damiano.

The following game appeared in ChessBase News in Spanish and German versions on 21 May 2009. The only English versions I have found are Google Translate versions of these. The article is an interview with Mário Silva Araújo, an amateur historian who produced a biographical study of Damiano. Araújo suggests that Damiano fled Portugal to Rome because he was Jewish. In December 1496, King Manuel I of Portugal ordered the expulsion of Jews from the nation. According to Araújo, "It is the oldest known game played--and won--by a Portuguese."

Damiano [C42]
Rome 1497

1.e4 e5 2.Nf3 Nf6 3.Nxe5 Nxe4 4.Qe2 Qe7 5.Qxe4 d6 6.d4 f6 7.f4 Nd7 8.Nc3 dxe5 9.Nd5 Qd6 10.dxe5 fxe5 11.fxe5 Qc6 12.Bb5 Qc5 13.Be3 Qxe3+

The game presented on chessgames.com lists Araújo's study as its source and concludes 13...Qxb5 14.Nxc7

14.Nxe3 1-0

Early Petrov lines similar to those in these games span pages 449-452 in Peter J. Monté, The Classical Era of Modern Chess (2014), "Part II. Openings and Games of the Classical Era of Modern Chess". There the move order presented from Damiano's published text and its many reprints have 7...dxe5, but still reach a position after White's move 11 that is shared by all the games presented in this post.

Black to move
There are several continuations from this point in manuscripts from the late fifteenth century to Greco's seventeenth century work: 11...Qc6, 11...Qc5, and 11...Qg6. Monté also presents a fair number of alternatives to the main line that were explored in these manuscripts. Whoever Sparks may have been, he fell prey to one of the oldest known opening fiascos.

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