White to move

The first move is easy.
1.Kf7
But White has a problem to solve when Black replies, 1...h5!
2.Kf6 leads to a draw. 2...hxg4 3.hxg4 Kh6 4.Kf5 Kh7 5.Kxg5 Kg7
White to move

This position would be a win if it were Black's move, but it is White's.
White must find the breakthrough idea.
2.h4!
Black to move

Play might proceed, as it did when I played against Houdini 1.5.
2...Kh6 3.Kf6 gxh4 4.g5+ Kh7 5.Kf7 h3 6.g6+ Kh6 7.g7
Nice one!
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