White to move
This error made possible the combination of my fantasies. 26.Nxe4 keeps the struggle alive.
26...Qg5!
I spent some time working out some possibilities:
If 27.g4 Qh4 28.Kg2 Rxg4+! 29.hxg4 Qxg4+
White to move
30...Nd2 will follow either 30.Kg2 or 30.Kg1, and White must lose the queen to avoid checkmate.
If 27.g3 Nxg3+! 28.fxg3 Qxg2 29.Qc2 Qxh3+ 30.Qh2 Rxe3 with plenty to show for the knight.
White to move
My opponent deprived me of the opportunity for playing these strong moves.
27.Rg1 Nxf2+ 28.Kh2 Qg3#
Checkmate, in this case, was a disappointing end to the game.
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