Black to move
After 14.O-O |
Morphy had Black.
14...Bxh2+ 15.Kxh2 f4
Morphy sacrificed a second pawn.
16.Qxe4 Ng5 17.Qd4?
Black has little to show for the two pawns after 17.Qd3.
Black to move
Here the game reached position 178 in GM-RAM: Essential Grandmaster Knowledge (2000) by Rashid Ziyatdinov. This position may be the sole reason this game is worth remembering.
17...Nf3+!
Down two pawns, Morphy sacrificed a knight.
18.gxf3 Qh4
White king is in danger, trapped in his own fortress.
19.Rh1 Bxh3< The only winning move. Indeed, the only move that does not leave Black worse. 20.Bd2 Rf6
White to move
White has no defense against Rg6 and Bf1.
21.Bxf4 Rxf4 0-1
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