14 May 2026

Quest for Understanding

I have been trying to hold a draw against Stockfish from a position that Jan Timman failed to hold against Anatoly Karpov (Belfort 1988). The position was brought to my attention when I began rereading Jacob Aagaard, Excelling at Technical Chess (2004). Nearly twenty years ago, I read this book quickly and superficially, spending very little time with the instructive positions. I did read all the text and it had a profound impact on my game, particularly in my attitude towards offering or accepting draws when there is even a faint chance of battling for a win. In "Excelling at Technical Chess" (2011), I presented an annotated game where I prevailed in a minor piece battle, somewhat inspired by Aagaard's work.

Aagaard's annotations of the game elaborate the importance of activating your strongest piece. Timman does this well early in the endgame, but then seems to lose the thread and "play without a plan" (Aagaard 13).

White to move
Here, Aagaard writes, "everything has gone wrong for White", noting the passivity of White's rook compared to Black's active rook. However, according to Stockfish and tablebases, White's position remain a technical, however difficult, draw. A comment on chessgames.com credits Karsten Müller and Yakov Konoval, Understanding Rook Endgames (2016) with pointing out that the position is drawn.

Drawn according the computer is one thing, however, and holding such a position as a human is quite another. Aagaard points out in the next chapter of the book, "an advantage does not have to be decisive in order to win" (24). The defender must continue to find the best moves, while the side that is pressing for a win can try different things.

When Timman played his next move, 53.Ra3, the position was then technically lost. However, Karpov's technique was not without error. Five moves later, Timman again had chances to draw and missed the correct moves.

Likewise, playing 53.Ke3, 53.Rc4, or 53.Rd4 does not immediately secure the draw. Many subsequent positions offer a single move that must be found. Others offer two options, but no more. I played the position against Stockfish 18, needing help and takebacks at least half a dozen times to hold this position. Then I studied my efforts with the engine running, and practiced the ending again. After several efforts, I was able to hold the position against a weaker version of Stockfish on my iPad.

Alas, errors were made both by the weaker Stockfish and by me. So, more time was spent playing the latest Stockfish on a computer with the determination to reach such an understanding of the position that I can draw the machine with no errors.

One such exercise continued:

53.Rd4 h5 54.Ke3 h4 55.a4 Rf1 56.Rd8 Ra1

White's rook has become active, while Black's rook's mobility has been reduced.

White to move
I am beginning to understand that in this position (and likely similar ones) Black's rook must balance continuous checks with threats to capture the a-pawn should it be undefended. The king must get in front of the h-pawn.

57.Rd5+ Kg4 58.Kf2 Rxa4 59.Kg2

Each of White's last three moves were the only move to maintain a draw.

59...Ra2+ 60.Kh1 Kg3 61.Rd3+

The side check is the only chance.

61...Kf2

White to move
62.Rd5

This move both restrains the mobility of Black's rook with a threat on the pawn and prepares checks from the rear.

62...Ke3 63.Rc5

63.Re5+ Kd4 64.Rf5 also holds.

63...Kd4 64.Rf5 h3 65.Rb5 h2

White to move
66.Rb5+

The next 50 moves were efforts to get the engine to capture my rook for stalemate.

A Longer Battle

Starting from the initial position at the top of the post with a different move still led to a position in the line above.

53.Ke3 h5 54.Rd4 h4 55.a4 Rf1 56.Rd8

56.Rd7 also holds

56...Ra1 57.Rd5+ Kg4 58.Kf2 Rxa4 59.Kg2

Black to move
59...h3+

59...Ra2+ was played in the line above.

60.Kh2 Ra1

White to move
In this position, White has two viable moves, but for most of the next thirty or so, only one move holds.

61.Rd4+

61.Rc5 was the other option. Would it make subsequent moves simpler?

61...Kf3 62.Rd5

A check allows the king to attack the rook, so cannot be played. After 62.Rd3+ Ke4, White's rook can neither check the king nor attack the a-pawn. Hence, Black's rook becomes more active and the a-pawn becomes a credible queening threat.

At least, that has been my understanding. However, if Black attacks the rook with 62...Ke2, White is lost nonetheless. 63.Rd5 attacks the pawn 63...a4 is now the only winning move. 64.Rd4 a3. Again, Black had to push the pawn to maintain the win. After 65.Ra4 Kd2 66.Rf4, White appears close to setting up Vancura's defense, but 66...Rc1 refutes White's plan (Black also might slide the king back to the e-file temporarily). 67.Ra4 Rc3 Both of Black's pawns are secure and the king is free to move to b2 where all possible checks can be blocked.

62...a4 63.Rd4


Why does 63.Rc5 fail? 63...Re1 64.Ra5 Re4 65.Kxh3 Ke2 and Black's king will reach b2 while his rook is also more active.

63...Ra2+ 64.Kh1

64.Kxh3 was possible here, but not in many other positions that I reached during my training exercises.

64...Kg3 65.Rd3+

Of course, the mate threat must be stopped.

65...Kh4 66.Rd4+

66.Rc3?? The loss of a single tempo allows Black to reposition the rook with a winning advantage. 66...Rb2 (or Rd2 etc.) 67.Ra3 Rb4. An instructive line continues 68.Kh2 Kg4 69.Rg3+ Kf4 70.Rxh3 Rb2+ 71.Kg1

Black to move
Analysis diagram
71...Rb3 is the only winning move, but it is not difficult to find.

66...Kd3 67.Rd3+ Kf2 68.Rd4

Again, White must eye the a-pawn.

68...Ra1+ 69.Kh2 Ke3


White to move
70.Rc4

A rare instance when White has four viable options, all along the fourth rank.

After dodging many checks, Black advanced the pawn to a3 on move 78. White continued the checks from the side without difficulty as the position is essentially the same as found in the Vancura defense.

Then, 90...Ke4 offered White some choices.

White to move
Again, any move along the third rank that does not hang the rook holds the draw.

91.Rc3 Kd4 92.Rf3 Kc5 93.Rf5+

This check was unnecessary with Black's king temporarily on holiday.

93...Kb4 94.Rf4+

This check, however, was the only move.

94...Kc5 95.Rf5+ Kd6 96.Rf3

Either check from f6 or return to the third rank.

Both players shuffled their pieces for many moves until Black set a tactical trap: a discovery that wins a critical tempo.

White to move
After 120...Ra1
121.Kh2

121.Rf3 Kb2-+

After another two dozen moves:

Black to move
After 145.Kh2
145...a2

This move was what White had been anticipating, for now the ending has become a simple one that I have played many times.

146.Ra3 with an easy draw, but the engine took it out to move 195 when the game was drawn by the 50-move rule.

Has this exercise increased my knowledge in a way that might be applicable to new positions? The central theme of this ending, as analyzed by Aagaard, and as played out against the computer in the effort to improve on Timman's play, is the mobility of the strongest piece--the rook.



20 April 2026

Sacrificial B-file Attacks

The best game of Chess Informant 166 republished in CI 167 offers this diagram, where White won with an instructive final assault. The game is Esipenko,A. -- Abasov, N., Goa 2025. Elements of the combination remind me of two nineteenth century games: Bird,H. -- Morphy,P., London 1858; and Rosanes,J. -- Anderssen, A., Breslau 1862.

White to move
19.b5! c5

The bishop is safe in view of 19...bxa6 20.bxc6

20.b6!

Some of my students found 19.b5, but not 20.b6.

20...bxa6 21.bxa7 Qxa7 22.Qc6+ Bc7 23.Qe6+ Rd7 24.dxc5 Qxc5 

White to move
25.Qxa6+ Kd8 26.Qa8+

Black resigned.

Bird also resigned when he lost an undeveloped rook.

Black to move
17...Rxf2 18.Bxf2 Qa3 19.c6

The attack along the short diagonal and the necessary push of the c-pawn was the first similarity I noticed between this Morphy game and Esipenko's attack.

19...Qxa2 20.b4 Qa1+ 21.Kc2 Qa4+

White to move
22.Kb2?

22.Kc1 leaves Black with a clear advantage, but White can play on. For instance, 22...a5 23.Rhg1 and Black must defend before continuing the attack.

22...Bxb4! 23.cxb4 Rxb4+ 24.Qxb4

Else mate come fast.

24...Qxb4 25.Kc2 e3 26.Bxe3 Bf5+ 27.Rd3 28.Kd2

Black to move
28...Qa2+ 29.Kd1

29.Ke1 Bxd3 and capturing the bishop surrenders the other rook, too.

29...Qb1+ and the undeveloped rook falls.

Rosanes -- Anderssen is simpler.

Black to move
16...Red8

At his best, Anderssen brought his rooks into play with great effect.

17.Nf3?

White remains worse in all lines, but this move offers Anderssen a forced mate in five.

17...Qxb3+ 18.axb3 Rxb3 19.Be1

19.Qd3 delays mate a move longer.

19...Be3+ 20.Qxe3 Rb1#



15 April 2026

Mood Swings

Yesterday afternoon, I threw away an easy draw against a player rated 400 lower. How I found myself playing for a draw is another matter. A bit later, a player rated 200 higher than me threw away an easy win.

White to move
81.Ra3+??

81.Kxe5 and Black's winning chances are gone.

81...Kd4? 

Black returns the favor.

82.Ra4+ Ke3 83.Ra3+ Rd3

Now Black is winning and had no difficulty converting what remained of the ending.

It was a painful loss.

Then, early for a chess lesson with some young students, I sat in my truck in the parking lot and played a game on my phone. The opening went poorly after I played the French Defense in an unusual manner.

Black to move
16...Bxa2?

1...O-O was better, but I remain down a pawn.

17.Ne5

White's plans are clear.

17...O-O

17...Rc8 at least shows recognition of White's threats.

18.Rd7?? Ne5!-+

Now I am winning. The next ten minutes sitting in my truck moving chess pieces on my phone brought pleasure as I ground out a win.


26 February 2026

Neither Winning, Nor Losing

My young students this week are seeing this position from an online game played a couple of days ago.

White to move
White has many ways to win this game with overwhelming material superiority, but Black's last move, 40...Rf8, presents White with a problem. A student's immediate suggestion of 41.Nf7+ is good enough to move towards checkmate. 41.Ng4 or 41.Rf7 leads to a shorter forced checkmate sequence.

In the game, White played 41.d6?? oblivious to the purpose behind Black's last move. The game was soon drawn by repetition: 41...Rf1+ 42.Kg2 Rf2+ 43.Kg3 Rf3+ 44.Kg2 Rf2+ 45.Kh3 Rf3+ 46.Kg4 Rf4+ 47.Kg3 Rf3+ 48.Kg2 Rf2+

Taking the rook at any point leaves Black in stalemate.

The second position arose in the Spokane Chess Club's Fall Championship 20 years ago. 

White to move
Again, White has an overwhelming advantage. The simple 54.Rc6 would end things quickly.

My opponent played 54.h7??

After 54...Rxb7 55.Rd6 Rg7+ 56.Kh6 Rxh7+ 57.Kg6 Rg7+ we agreed to a draw.


20 February 2026

Zugzwang

Black is busted, as only pawns can move.

White to move
One winning idea would be to march the king to b7 or d6. Black can do nothing to prevent this. Even pushing the majority is rooted in illusion.

For instance, 38.Kf2 g5 39.Ke3 f5 40.Kd3 f4 41.Kc4 g4 42.Kc5 f3 43.gxf3 gxf3 44.Kd6

Black to move
44...f2 45.Rb1 Nb5+ 46.Ke5

Black can capture the passed a-pawn, giving up the knight. White's extra piece would still prevail.

Inexplicably, White played 38.Ne7?? After 38...Ke7 39.Rxe8+ Kxe8, Black was in complete control.


09 January 2026

Beginner's Club: This Week

Many of the young students in my after school club have only begun playing chess when they joined the club. Others have more experience and more skill, but very few have played in tournaments and with limited success. My focus in these sessions is teaching elementary skills and cultivating enjoyment of the game. Most sessions begin with a short lesson that consists of a small number of problems on the demo board, or a short game. Sometimes, I show a simple technique and ask them to practice, such as building a shrinking box to force checkmate with heavy pieces.

This week, I pulled two checkmate exercises from the Facebook group Chess Teachers & Learners.

The first was presented as a difficult checkmate in one.

White to move
Obviously White has overwhelming force, but the stipulation is that there is a mate in one.

There are many possible checks, including some that would be illegal. One young student immediately suggested Bb3+, so I pointed out that the bishop was pinned by the queen. Beginners need to learn that pieces pinned to their king cannot move off the rank, file, or diagonal along which the pin occurs. Although this bishop cannot move, it still defends the h7 knight from capture. But, as we will see with the solution, the immobility of a pinned piece reduces its power.

The correct answer took me half a minute when I saw this position on Facebook because I subconsciously rejected moving the pinned queen. Then, I saw that the rook attacking the queen is also pinned.

With the young students, we looked at every possible check except the correct one and saw why it does not achieve checkmate. Then, a student saw the correct answer, 1.Qb3#.

We moved on to the second problem--a mate in two.

White to move
This one proved difficult. The students tried several ideas. I stressed the importance of the pin on Black's pawn by the queen to help. After we had spent fifteen minutes on the lesson without finding the answer to this problem, I had the get chess sets and play chess, leaving the position on the board.

They played for 30-40 minutes and started to seem a little restless, so I brought them back to the demo board and showed them the solution (it turns out that there is a second solution that I missed).

1.Qd4 is an elegant move that forces Black to move a rook, the capture of which delivers checkmate.

1.Rd7 is the alternate solution that I missed.

Then I set up a position from William Lewis, Elements of the Game of Chess (1822) that I use with some frequency (see "Teaching Elementary Checkmates"). It is mate in five.

White to move
Students were directed to work in teams solving this. If they found the correct solution, each member of the team would earn a chess pencil. Several came close.

After they struggled a bit with simple forcing moves that were not forcing enough, I offered some hints: find a move that leaves Black only one legal move, force the defending king to remain in the quadrant of the board in which it begins (of course, I had to explain the word quadrant).

21 December 2025

Two Exercises

This position, which arose in my tactics training session this morning reminded me of a position that I had in a tournament game 25 years ago.

White to move

White to move
From Stripes -- Brownlee, Spokane 2001

How would you play?

17 December 2025

Tested

Sometimes you must test your opponent's ability to demonstrate what should be elementary skills, especially when time is running short. In the penultimate round of a local tournament a few years ago, the top two players--both experts--were running short of time. The one defending sacked his rook to test his opponent's ability to deliver checkmate with knight and bishop. The gamble worked and they drew. My online opponents often test my ability to deliver checkmate with a queen and king against a lone king in under 15 seconds. I usually pass this test.

This morning, my opponent tested my ability to force checkmate with two bishops in under a minute. I had 59 seconds left when my last pawn was captured and 51 when I finished eliminating his pawns. When checkmate was delivered, 29 seconds remained on my clock. I made 24 moves in 22 seconds to finish the game.

After 69 moves and just over 18 minutes of play in the game 10, we had the following position. My opponent had 53 seconds left to 60 for me.

White to move
70.Nd6 Bxd6

Stockfish would pushed the pawn.

71.Kxd4 Bc5+ 72.Kc4 Bf7+ 73.Kc3 Ka5

I hasten to eliminate White's pawns so that I can begin the mating sequence.

74.Kd3 Kxa4 75.b6 Bxb6 76.Ke4

Black to move
76...Kb4

76...Kb5 leads to mate one move faster.

77.Ke5 Bc4 78.Ke4 Bc5

78...Kc3 is faster

79.Ke5 Kc3 80.Ke4

Black to move
80...Bd4

I teach students to place a protected bishop next to the king because it is easy to see and forces the defending king closer to the edge. 

However, 80...Bd6 leads to checkmate two moves faster, and if White does not move towards the edge, 81.Ke3, then 81...Bd3 is the same sort of move.

81.Kf3 Kd3 82.Kf4 Bd5

Again, there is a move that leads to checkmate two moves faster, 82...Be6

83.Kf5 Ke3 84.Kg4 Be4 85.Kg5 Be5

Time remaining: 0:35 -- 0:42

86.Kg4 Bf4

The recurring pattern that forces the king to the edge.

87.Kh5 Bf5

87...Kf3 is easy to find and two moves faster.

88.Kh4

The rest of my play was perfect and used 12 seconds.

Black to move
88...Kf2 89.Kh5 Kf3 90.Kh4

Those learning how to finish this checkmate should observe the simple way that my bishops drive the king to the corner.

90...Bg6 91.Kh3 Bg5 92.Kh2 Kf2

My king must end up here.

93.Kh3 Bf5+ 94.Kh2 Bf4+ 95.Kh1 Be4#

As is happens, one of my students is finishing the Bishop Award and has this checkmate and two pawn endings remaining.